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Unity Engine

Unity Engine

effectivePlayState

The accumulated play state of this playable.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public PlayState effectivePlayState { get; }

Remarks

The effective play state is the accumulated play state of the playable and its ancestors. For example, a playable can be set to the Playing play state, but if its parent is Paused, then its effective play state is Paused.