ドキュメント

Unity Engine

Unity Engine

PauseAndCatchup

Pause the Particle System simulation when it is offscreen, and perform an extra simulation when the system comes back onscreen, creating the impression that it was never paused. Use ParticleSystemCullingMode.AlwaysSimulate instead if the particle system moves, especially if the Simulation Space is set to World. Otherwise the bounds Unity uses for culling might not be accurate.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
PauseAndCatchup = 1