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Unity Engine

Unity Engine

TerrainChangedFlags

Indicate the types of changes to the terrain in OnTerrainChanged callback.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Enum
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
[Flags]public enum TerrainChangedFlags

Remarks

Use bitwise AND to detect multiple changes.
The above example shows how you can detect terrain changes by using OnTerrainChanged callback and TerrainChangedFlags enum.

Examples

using UnityEngine;[ExecuteInEditMode]public class DetectTerrainChanges : MonoBehaviour{ void OnTerrainChanged(TerrainChangedFlags flags) { if ((flags & TerrainChangedFlags.Heightmap) != 0) { Debug.Log("Heightmap changes"); } if ((flags & TerrainChangedFlags.DelayedHeightmapUpdate) != 0) { Debug.Log("Heightmap painting"); } if ((flags & TerrainChangedFlags.TreeInstances) != 0) { Debug.Log("Tree changes"); } }}

Fields

Value

Description

DelayedHeightmapUpdateIndicates a change to the heightmap data without computing LOD.
DelayedHolesUpdateIndicates a change to the Terrain holes data, which doesn't include LOD calculations and tree/vegetation updates.
FlushEverythingImmediatelyIndicates that a change was made to the terrain that was so significant that the internal rendering data need to be flushed and recreated.
HeightmapIndicates a change to the heightmap data.
HeightmapResolutionIndicates a change to the heightmap resolution.
HolesIndicates a change to the Terrain holes data.
RemoveDirtyDetailsImmediatelyIndicates a change to the detail data.
TreeInstancesIndicates a change to the tree data.
WillBeDestroyedIndicates that the TerrainData object is about to be destroyed.