ドキュメント

Unity Engine

Unity Engine

useColliderMask

Should the collider-mask be used or the global collision matrix?
読み終わるまでの所要時間 1 分最終更新 21日前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public bool useColliderMask { get; set; }

Remarks

Additional Resources: Effector2D.colliderMask