CullingGroup.StateChanged
This delegate is used for recieving a callback when a sphere's distance or visibility state has changed.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Delegate
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public delegate void CullingGroup.StateChanged(CullingGroupEvent sphere)
Remarks
onStateChanged.