ドキュメント

Unity Engine

Unity Engine

RemovedShapes

Indicates that some physics shapes were not created by the 2D Collider because the state of 2D Collider resulted in vertices too close or an area that is too small for the physics engine to handle.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
RemovedShapes = 2