SetTargetBuffers
Sets the Camera to render to the chosen buffers of one or more RenderTextures.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
SetTargetBuffers(RenderBuffer, RenderBuffer)
Sets the Camera to render to the chosen buffers of one or more RenderTextures.
public void SetTargetBuffers(RenderBuffer colorBuffer, RenderBuffer depthBuffer)
Parameters
The RenderBuffer(s) to which color information will be rendered.
The RenderBuffer to which depth information will be rendered.
Remarks
SetTargetBuffers(RenderBuffer[], RenderBuffer)
Sets the Camera to render to the chosen buffers of one or more RenderTextures.
public void SetTargetBuffers(RenderBuffer[] colorBuffer, RenderBuffer depthBuffer)
Parameters
The RenderBuffer(s) to which color information will be rendered.
The RenderBuffer to which depth information will be rendered.