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Unity Engine

Unity Engine

cullingMask

This is used to render parts of the Scene selectively.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public int cullingMask { get; set; }

Remarks

For example if a GameObject's
layer
is set to 2, and the second bit of the camera's
cullingMask
is set to zero, the GameObject will be invisible to the camera. See Layers for more information.
Additional Resources: camera component.