ドキュメント

Unity Engine

Unity Engine

SetJointAccelerations(List<float>)

Assigns articulation body joint accelerations for the entire hierarchy of bodies.
読み終わるまでの所要時間 1 分最終更新 21日前

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
注意
Removed. Setting joint accelerations is not supported in forward kinematics. To have inverse dynamics take acceleration into account, use GetJointForcesForAcceleration instead
public void SetJointAccelerations(List<float> accelerations)

Parameters

accelerations

Supplied list of floats used to set the joint accelerations.

Remarks

This sets joint accelerations in the reduced coordinate space for the entire articulation hierarchy starting from root using the supplied list of floats. Every joint acceleration DOF is represented by one float value, however depending on the type of the articulation joint there might be zero, one or 3 DOFs per joint. The exact location of the data to be set in the supplied list for the specific articulation body can be found by calling ArticulationBody.GetDofStartIndices and indexing returned dofStartIndices list by the particular body index via ArticulationBody.index. Number of degrees of freedom(DOF) for the articulation body can be found using ArticulationBody.dofCount.
Units of measurement - m/s^2 (meters per second squared) for linear and rad/s^2 (radians per second squared) for angular motion.