ドキュメント

Unity Engine

Unity Engine

SavingTarget

The fraction of frame time that battery mode tries to save once the target frame rate is met, in the range [0, 1].
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public float SavingTarget { get; set; }

Remarks

When the application meets its target frame rate, battery mode keeps lowering quality until CPU and GPU frame times drop by this fraction of the captured baseline. For example, a value of
0.1
targets a 10% reduction. The default value is
0.1
.