ドキュメント

Unity Engine

Unity Engine

Cancel()

Used to cancel asynchronous generation of static occlusion culling data.
読み終わるまでの所要時間 1 分最終更新 25日前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
注意
Deprecated. StaticOcclusionCulling is deprecated and will be removed in a future release. Consider migrating to GPU Occlusion Culling where your target platform supports it. #from(6000.7)
public static void Cancel()

Remarks