ドキュメント

Unity Engine

Unity Engine

LegacyTriangulation

Use default triangulation. This is only valid when SpriteMeshType is set to Tight.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
LegacyTriangulation = 0