TextureImporterRGBMMode
RGBM encoding mode for HDR textures in TextureImporter.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Enum
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public enum TextureImporterRGBMMode
Remarks
HDR texture data (i.e. coming from .exr or .hdr files) can be encoded into RGBM format by Unity. This setting controls how the encoding is done. Default is "Auto", which means do RGBM encoding when source data is HDR.
RGBM encoding packs [0;8] range into [0;1] with multiplier stored in the alpha channel. Final value is RGBA8.
Additional Resources: TextureImporterSettings.rgbm.
Fields
Value | Description |
|---|---|
| Auto | Do RGBM encoding when source data is HDR in TextureImporter. |
| Encoded | Source texture is already RGBM encoded in TextureImporter. |
| Off | Do not perform RGBM encoding in TextureImporter. |
| On | Do RGBM encoding in TextureImporter. |