ドキュメント

Unity Engine

Unity Engine

X1

Default Humanoid Oversampling multiplier = 1 which is equivalent to no oversampling.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
X1 = 1