ドキュメント

Unity Engine

Unity Engine

probesIgnoreIndirectEnvironment

If enabled ignores the indirect contribution from the environment lighting in baked probes.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public static bool probesIgnoreIndirectEnvironment { get; set; }

Remarks

This feature is useful in combination with custom shaders where the sky contribution is added directly in the shader. This way various per pixel sky occlusion techniques can be integrated. NOTE: Works only with the GPU Lightmapper.