ドキュメント

Unity Engine

Unity Engine

extractAmbientOcclusion

Writes out the filtered Ambient Occlusion texture to disk when the Lighting Data Asset is created and will be located next to the other lightmaps. This only works in On Demand mode and if Ambient Occlusion is turned on. Please note that the values from the direct and indirect exposure sliders are not applied.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

注意
Deprecated. UnityEditor.Experimental.Lightmapping.extractAmbientOcclusion is obsolete, use LightingSettings.extractAO instead.
public static bool extractAmbientOcclusion { get; set; }