ドキュメント

Unity Engine

Unity Engine

allowPrimitiveSplits

With this option enabled, Unity performs spatial splits. This increases the memory footprint, but the resulting BVH makes the ray tracing stage faster.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public bool allowPrimitiveSplits { readonly get; set; }