activeNamedBuildTarget
The platform settings the Editor is configured for.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public static NamedBuildTarget activeNamedBuildTarget { get; }
Remarks
Use this property to read or change the platform settings the Editor is set to build for, for example with PlayerSettings. The value combines EditorUserBuildSettings.activeBuildTarget with the active subtarget, so a dedicated server configuration reports NamedBuildTarget.Server instead of NamedBuildTarget.Standalone.