ドキュメント

Unity Engine

Unity Engine

outputPath

The output path for the content directory build.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public string outputPath { readonly get; set; }

Remarks

The path can be an absolute path, or a path relative to the project folder. If the path doesn't exist, BuildPipeline.BuildContentDirectory attempts to create it.