ドキュメント

Unity Engine

Unity Engine

BuildContentDirectoryParameters

Provides various options to control the behavior of BuildPipeline.BuildContentDirectory.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Struct
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public struct BuildContentDirectoryParameters

Remarks

Examples

using UnityEditor;using UnityEngine;namespace BuildDocExamples{ public class BuildPipeline_BuildContentDirectoryExample { [MenuItem("BuildDocExamples/Build/Build Content Directory")] public static void BuildContentDirectoryExample() { var parameters = new BuildContentDirectoryParameters { outputPath = "Builds/MyContentDirectory", rootAssetPaths = new[] { "Assets/MyRootAsset.asset" }, options = BuildContentOptions.None }; BuildPipeline.BuildContentDirectory(parameters); } }}

Properties

Property

Description

compressionThe compression settings for the build. Defaults to BuildCompression.Uncompressed.
extraScriptingDefinesUser-specified preprocessor defines used while compiling assemblies during the build. (optional)
nameOptional name for the build.
optionsFlags from the BuildContentOptions enum. (optional)
outputPathThe output path for the content directory build.
rootAssetPathsArray of paths to the root assets to include in the build.