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Unity Engine

Unity Engine

internalName

Internal name used to load the built Scene from an asset bundle.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public string internalName { get; set; }

Remarks

Internal names are used for loading to avoid collision if Scenes with similar file names are added to the same AssetBundle. Internal use only. See SceneLoadInfo.