ドキュメント

Unity Engine

Unity Engine

SceneLoadInfo

Container for holding preload information for a given serialized Scene in an AssetBundle.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public class SceneLoadInfo

Remarks

Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Package Manager window.

Properties

Property

Description

addressFriendly name used to load the built Scene from an asset bundle.
assetGUID for the given Scene.
internalNameInternal name used to load the built Scene from an asset bundle.