ドキュメント

Unity Engine

Unity Engine

maximumLinearSpeed

The fastest any body in the world can move, in meters per second. Each simulation step, a body moving faster than this is slowed to it, which stops a body covering so much distance in one step that the simulation becomes unstable.
読み終わるまでの所要時間 1 分最終更新 22日前

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public float maximumLinearSpeed { readonly get; set; }

Remarks

A value below PhysicsConstants.MinMaximumLinearSpeed is raised to that minimum. See PhysicsWorld.maximumLinearSpeed.