ドキュメント

Unity Engine

Unity Engine

startMassUpdate

Should the body update its mass properties when this shape is created. Disabling this improves performance when multiple shapes are being added to the same body. The mass of a body can then be explicitly updated by calling PhysicsBody.ApplyMassFromShapes See PhysicsShape.startMassUpdate.
読み終わるまでの所要時間 1 分最終更新 22日前

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public bool startMassUpdate { readonly get; set; }