ドキュメント

Unity Engine

Unity Engine

PhysicsShape(PhysicsHandle)

Create a shape from a physics handle. NOTE: You must ensure that the physics handle represents the correct object type otherwise hard to detect bugs can occur.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Constructor
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public PhysicsShape(PhysicsHandle physicsHandle)

Parameters

physicsHandle

The physics handle to use.