direction
The rotation direction where X = cos(rotation) and Y = sin(rotation). This should always be normalized otherwise warnings will be produced when used, however this is not enforced. See PhysicsRotate.isNormalized and PhysicsRotate.Normalized.
読み終わるまでの所要時間 1 分最終更新 22日前
Definition
- Type: Field
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public Vector2 direction
Remarks
This is exposed directly as a field rather than a property as it is extremely unlikely to ever change and causes usability issues as a property.