ドキュメント

Unity Engine

Unity Engine

Destroy()

Destroy the handle. This will only work correctly if the PhysicsHandle was explicitly created with PhysicsHandle.Create or PhysicsHandle.CreateBatch. NOTE: If the handle comes from another physics object, it will not destroy that object and a warning will be issued.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public void Destroy()