isValid
Check if the AABB is valid. To be valid, PhysicsAABB.upperBound should be equal to or above PhysicsAABB.lowerBound.
読み終わるまでの所要時間 1 分最終更新 21日前
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public readonly bool isValid { get; }