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Unity Engine

Unity Engine

IsUpdating

Whether PersistentVariablesSource.BeginUpdating has been called without a matching PersistentVariablesSource.EndUpdating. This can be used when updating the value of multiple IVariable in order to do a single update after the updates instead of 1 per change.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public static bool IsUpdating { get; }