IsUpdating
Whether PersistentVariablesSource.BeginUpdating has been called without a matching PersistentVariablesSource.EndUpdating. This can be used when updating the value of multiple IVariable in order to do a single update after the updates instead of 1 per change.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: Unity.SmartStrings.Extensions
- Assembly: UnityEngine.SmartStringsModule
public static bool IsUpdating { get; }