ドキュメント

Unity Engine

Unity Engine

ChangedStates

The states that were added or modified in this change event.
読み終わるまでの所要時間 1 分最終更新 2ヶ月前

Definition

public IReadOnlyList<ChangedState> ChangedStates { get; }

Remarks

Each entry's ChangedState.ChangeKinds indicates the kind of change (for example,
"Added"
,
"Topology"
, or one of the state machine's standard change categories). Removed states are not reported.