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Unity Engine

Unity Engine

CreateVisualizationContext(Hash128)

Creates and registers a new visualization context.
読み終わるまでの所要時間 1 分最終更新 6日前

Definition

public static Context CreateVisualizationContext(Hash128 graphID)

Parameters

graphID

Hash128
The authoring graph's ID, accessible through Graph.ID. For subgraphs, use the root graph ID.

Returns

Type

Description

ContextThe newly created Context, registered with the Registry and associated with the provided
graphID
. Use it to apply visualization data to nodes in that graph.

Remarks

The authoring graph's ID is used to associate the visualization context with a specific graph. For subgraphs, using the root graph ID associates the context with the entire graph hierarchy. A unique identifier for the context is accessible through Context.VisualizationContextID. Dispose of the returned Context when it is no longer needed. The returned Context doesn't survive a domain reload. Call this method again after a domain reload to restore the visualization. Throws an ArgumentException when the provided graph ID is not valid.

Examples

using Context context = Registry.CreateVisualizationContext(graphGuid);NodeReference nodeRef = context.GetNodeReference(nodeID);nodeRef.FillAmount = 50f;