ドキュメント

Unity Engine

Unity Engine

Dispose()

Releases this context and clears all associated visualization data.
読み終わるまでの所要時間 1 分最終更新 2ヶ月前

Definition

public void Dispose()

Remarks

Unregisters this context from the Registry and clears any associated visualization data. Any subsequent calls after the first successful dispose are ignored.

Examples

Context context = Registry.CreateVisualizationContext(graphGuid);// ... use the context ...context.Dispose();