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Unity Engine

Unity Engine

IsCreated

True if there is a valid data buffer present. This would be false if the writer was created with no arguments.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: Unity.Collections
  • Assembly: UnityEngine.ManagedKernelModule
public readonly bool IsCreated { get; }