ドキュメント

Unity Engine

Unity Engine

Flush()

Advances the write position to the next byte boundary, writing zero bits into any padding.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: Unity.Collections
  • Assembly: UnityEngine.ManagedKernelModule
public void Flush()