ドキュメント

Unity Engine

Unity Engine

depthSlice

Slice of a Texture3D or Texture2DArray to set as a render target.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public int depthSlice

Remarks

Some platforms (e.g. D3D11) support setting -1 as the slice, which binds whole render target for rendering. Then typically a geometry shader is used to direct rendering into the appropriate slice.