ドキュメント

Unity Engine

Unity Engine

executeData

The mutable state of the current DLSS object.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public ref DLSSCommandExecutionData executeData { get; }

Remarks

To change the results of DLSS, modify this state prior to calling GraphicsDevice.ExecuteDLSS.
Additional Resources: DLSSCommandExecutionData