executeData
The mutable state of the current DLSS object.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEngine.NVIDIA
- Assembly: UnityEngine.NVIDIAModule
public ref DLSSCommandExecutionData executeData { get; }
Remarks
To change the results of DLSS, modify this state prior to calling GraphicsDevice.ExecuteDLSS.
Additional Resources: DLSSCommandExecutionData