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Unity Engine

Unity Engine

DLSSContext

Represents the state of DLSS.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public class DLSSContext

Remarks

This class must be persistent, since internally it keeps track of history buffers and other important implementation details. To modify the results of DLSS, alter values in the ExecuteData property and then run GraphicsDevice.ExecuteDLSS.

Properties

Property

Description

executeDataThe mutable state of the current DLSS object.
initDataThe immutable initialization data the DLSSContext requires.