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Unity Engine

Unity Engine

SetLocalRotation(AnimationStream, Quaternion)

Sets the rotation of the transform relative to the parent.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

注意
Removed. SceneHandle is now read-only; it was problematic with the engine multithreading and determinism
public void SetLocalRotation(AnimationStream stream, Quaternion rotation)

Parameters

The AnimationStream that manages this handle.

rotation

The rotation of the transform relative to the parent.