ドキュメント

Unity Engine

Unity Engine

walkableMask

Specifies which NavMesh layers are passable (bitfield). Changing walkableMask will make the path stale (see NavMeshAgent.isPathStale ).
読み終わるまでの所要時間 1 分最終更新 24日前

Definition

  • Type: Property
  • Namespace: UnityEngine.AI
  • Assembly: UnityEngine.AIModule
注意
Deprecated. Use areaMask instead.
public int walkableMask { get; set; }