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Unity Engine

Unity Engine

autoBraking

Should the agent brake automatically to avoid overshooting the destination point?
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine.AI
  • Assembly: UnityEngine.AIModule
public bool autoBraking { get; set; }

Remarks

If the agent needs to land close to the destination point then it will typically need to brake to avoid overshooting or endless "orbiting" around the target zone. If this property is set to true, the agent will brake automatically as it nears the destination.