zFar
Set DisplaySubsystem to use zFar for rendering.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEngine.XR
- Assembly: UnityEngine.XRModule
public float zFar { get; set; }
Remarks
zFar is the far plane in meters from the main camera. ZFar and ZNear are used for explicit XR depth buffer sharing.