Simulate(float, uint)
Use this method to fast-forward the visual effect by simulating all systems for several step counts using the specified delta time.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEngine.VFX
- Assembly: UnityEngine.VFXModule
public void Simulate(float stepDeltaTime, uint stepCount = 1)