HasAnySystemAwake()
Checks if any particle system in the effect is awake.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEngine.VFX
- Assembly: UnityEngine.VFXModule
public bool HasAnySystemAwake()
Returns
Type | Description |
|---|---|
| bool | Returns |