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Unity Engine

Unity Engine

HasAnySystemAwake()

Checks if any particle system in the effect is awake.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public bool HasAnySystemAwake()

Returns

Type

Description

boolReturns
true
if at least one of the particle systems of the effect is awake, otherwise returns
false
.