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Unity Engine

Unity Engine

minAtlasSize

Specifies the minimum size (width/height) of the atlas texture, in pixels. This value must be a power of two, and must be greater than 0 and less than or equal to DynamicAtlasSettings.maxAtlasSize.
読み終わるまでの所要時間 1 分最終更新 21日前

Definition

public int minAtlasSize { get; set; }