minAtlasSize
Specifies the minimum size (width/height) of the atlas texture, in pixels. This value must be a power of two, and must be greater than 0 and less than or equal to DynamicAtlasSettings.maxAtlasSize.
読み終わるまでの所要時間 1 分最終更新 21日前
Definition
- Type: Property
- Namespace: UnityEngine.UIElements
- Assembly: UnityEngine.UIElementsModule
public int minAtlasSize { get; set; }