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Unity Engine

Unity Engine

maxSubTextureSize

Specifies the maximum size (width/height) of a texture that can be added to the atlas. When DynamicAtlasSettings.activeFilters contains DynamicAtlasFilters.Size, textures larger than this size are excluded from the atlas. Otherwise, this value is not used.
読み終わるまでの所要時間 1 分最終更新 21日前

Definition

public int maxSubTextureSize { get; set; }