BoxFill(Vector3Int, TileBase, int, int, int, int)
Does a box fill with the given Tile on the Tilemap. Starts from given coordinates and fills the limits from start to end (inclusive).
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEngine.Tilemaps
- Assembly: UnityEngine.TilemapModule
public void BoxFill(Vector3Int position, TileBase tile, int startX, int startY, int endX, int endY)
Parameters
Remarks
If the limits are larger than the Tilemap bounds, the limits will be capped to the Tilemap bounds. Refer to Scriptable Tiles and Tilemap for more information.