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Unity Engine

Unity Engine

shadowCascadeBlendCullingFactor

A multiplier applied to the radius of the culling sphere. Values must be in the range 0 to 1. With higher values, Unity culls more objects. Lower makes the cascades share more rendered objects. Using lower values allows blending between different cascades as they then share objects.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public float shadowCascadeBlendCullingFactor { get; set; }