ドキュメント

Unity Engine

Unity Engine

splitIndex

The split index of the shadow-casting light to be rendered. With the default value of -1, Unity increments the split index from 0 for shadow renderer lists that are created consecutively for the same light index with matching filtering and masking settings.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public int splitIndex { get; set; }