ドキュメント

Unity Engine

Unity Engine

supportsPerImageTile

Returns true if image-based fragment shading rates are supported by the current graphics card for variable rate shading. Additional Resources: SystemInfo.supportsVariableRateShading, ShadingRateImage, CommandBuffer.SetShadingRateImage.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public static bool supportsPerImageTile { get; }