supportsPerDrawCall
Returns true if variable fragment shading rates per draw call are supported by the current graphics card for variable rate shading. Note that this feature is not currently supported in Unity. Additional Resources: SystemInfo.supportsVariableRateShading.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public static bool supportsPerDrawCall { get; }