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Unity Engine

Unity Engine

supportsPerDrawCall

Returns true if variable fragment shading rates per draw call are supported by the current graphics card for variable rate shading. Note that this feature is not currently supported in Unity. Additional Resources: SystemInfo.supportsVariableRateShading.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public static bool supportsPerDrawCall { get; }